Coming soon to Scenebrook: Physics
At Tellick, we're always looking for ways to make Scenebrook even better and more realistic for our users. That's why we're thrilled to announce that we've developed an addition to our platform that includes physics, adding a whole new level of interactivity and realism to our virtual reality experiences.
With this addition users can grab, place and even throw objects. By leveraging our interaction editor, this leads to new and exciting ways to interact with the scene. The addition of zone detection, makes it possible to lead the user to a specific place in the scene. Grabbing and releasing objects and entering and leaving zones are new entity events added to the interaction system
One example of how we're using the physics engine in a practical setting is the above Safety Training in VR demo. This demo puts the user in an industrial setting where they must operate a lift using a remote control. To ensure the user's safety, they must be far enough away from the lift before they can operate it. This creates a realistic and immersive experience that teaches users the importance of safety protocols in the workplace.
We're excited to roll out this addition to our platform in the near future, and we're currently testing it on our own systems to ensure a seamless experience for our users. With the addition of physics, we believe that Scenebrook will become an even more powerful tool for creating engaging and realistic virtual reality experiences.
Thank you for your continued support, and we look forward to seeing what you'll create with this new possibilities.
Take care,
Dennie from Tellick